Thursday, October 3, 2024

DC20 Homebrew - Dragon Heist Chapter 1

 In testing out some DC20 this past summer, my party started the Dragon Heist adventure book.  I converted Chapter 1 into DC20, used a lot of Party Challenges to shorten the amount of time needed to run through the entire Chapter and the party finished it in about two 4 hour sessions.  Here are my notes for it:

Dragon Heist: Chapter One

NOTE: We stopped the game because summer came to an end, and you will need familiarity with the Dragon Heist book and story to run this, these are just my bare-bones GM notes.

Enjoy!

Sunday, August 25, 2024

DC20 Homebrew - Hidden Presence Spell

Some more homebrew for DC20.  If you have not checked out DC20, the combat system is amazing and I can't wait for it to be finished.  I can see future D&D campaigns using DC20 instead of D&D, even now with the interest in the new edition of D&D coming out, DC20 stands out as everything wanted in D&D combat.

DC 20 Homepage

One of the characters was a small teen Psychic that could pummel people with his brain, but wanted a psychic spell that could hide him.  This is my take on the Invisibility Spell, but with a psychic skew to it.

DC20 Hidden Presence Spell

Thursday, August 8, 2024

Pantheon Project: Part 1

THE Pantheon Project

Iteration 80220241

For me, one of the best things to come out of the OGL debacle of Jan 2023, was discovering and getting into all the amazing TTRPGs that I didn't know exist, that could replace D&D.  Mork Borg, Blades in the Dark, Heart, Root, Daggerheart, and now DC20.  But the one that I wanted to run more than any other was Dungeon Crawl Classics.  It has such a Conan the Barbarian, Elric of Melniborne, and Fafhrd & the Grey Mouser feel to it. I love the gritty and gonzo system, and MORE funky dice!

BUT, my GM style is to make the PCs the protagonists in an epic story.  I spend a lot of time and effort prepping to make my stories and combats challenging and dangerous, but the idea of a PC dying is something I struggle with. I tend to make them too important to the story, they are the center of the story.

So, to get around this I needed to make something else the center of the story.

Monday, August 5, 2024

DC20: Mines of Aderynx

So my D&D group finished up Act 1 of their current campaign just as DC20 popped up on my radar.  So I threw together a quick scenario inspired by one of the battle maps I got from the Grim Hollow Monster Grimoire Kickstarter. It was a hit and I have been using it as a quick introduction to the DC20 combat system.

I present to you: The Mines of Aderynx

Use as you will, enjoy, and definitely check out DC20.  It is awesome, currently I am converting D&D one-shots and even Dragon Heist to DC20 for the group!

Thursday, April 20, 2023

Book 2 Begins....

 So it has been awhile...  busy life and all that...  but it IS being worked upon...

BOOK TWO



Wednesday, August 28, 2013

Apocrypha Studios is returning to Hal Con!

Apocrypha Studios is returning to Hal Con!

I am excited to announce the release of my first novel, Seven Crows.  A supernatural thriller set in the world of Eden Falls, Seven Crows is suitable for adults of all ages.  I will have copies of Seven Crows available for purchase ( $10 ) AND I will be having the release of the Seven Crows RPG at Hal Con.  You all will have the FIRST chance to purchase the Seven Crows RPG!

One crow for sorrow,
Two crows for joy,
Three crows a girl,
Four crows a boy,
Five crows for silver,
Six crows for gold,
Seven crows a story,
Never to be told.
– anonymous folk poem

Seven orphan children;
Bron: poor child of sorrow and resolve in the face of a town of bullies. Mab: capricious child of boundless mirth, and fierce protectiveness. Kendra: young girl struggling to find herself in the whirlwind of an exclusive school. Akeem: a reader of what should not be, withdrawn and scheming. Onshuuko: a student of perfection and tradition, haunted by demons. Nathaniel: a “good” boy, struggling with his own power and just trying to remain good. Unknown: perhaps the biggest mystery, will this story ever be uncovered?

Bound together by fate and a mysterious friend that only they can see, these seven have been separated ever since the incident that left their orphanage in ruins. Years later, something powerful and frightening begins to awaken within them, darkness stirs around them, and they are propelled out into the world to find each other once again. This is only the beginning...

Bound by fate,
Seven Crows awaken
to power and tragedy.


Like previous years, I will also be running RPG gaming, this year I will be running an scenario for the Seven Crows RPG.  For those of you who have been involved in previous Hal Con games of Eden Falls, Seven Crows is set in the same world, but is a sort of prelude to the Eden Falls world.

The novel, Seven Crows, is already available on Kindle and Kobo, and if you are on Goodreads you can enter into a draw for a free softcover copy of Seven Crows (the draw will be September 8th).  If you pick up a copy of Seven Crows, I thank you.  Please let me know what you think of it and drop a review on Amazon.com (reviews really help draw attention to the novel).  Thanks for your support and see everyone at Hal Con!

Kindle:

Kobo:

Facebook Author Page:

Saturday, April 13, 2013

Facebook Group for upcoming release of Seven Crows


Justin Killam: Gamer, Writer, Publisher, Teacher, and soon-to-be Novelist!  I am working on my first novel, to be self-published.  The following link is a Facebook Group where I will be blogging my progress, include samples for members to read and give feed-back on, and eventually post release information and events.

EXCITED!


https://www.facebook.com/groups/sevencrows/



The group is open to all, feel free to join and pass the link on to others who might enjoy the genre.  Right now I have a sneak preview of Chapter One uploaded to the group, for members to download and enjoy.  The book is in PDF, MOBI (Kindle), and EPUB (for e-readers).

Tuesday, March 12, 2013

Carcassonne: overrun by Zombies

2013 has been busy.  I am still plugging away at my first novel; Seven Crows.  I am on March Break at the moment and plan to post an excerpt from the chapter I am working on, near the end of the week when I -hopefully- have more written.

In the meantime I have been playing around with some alternative rules for the amazing tile game Carcassonne.  My wife and I have both become addicted to the tile game Carcassonne and have collected many of it’s many expansions.  I came across a website called MeepleSource.com and bought a set of their Zombie Meeples.  And so the Zombie Apocalypse has come to Carcassonne!

The playtests went well.  It is frightening to see a hoard of Zombies slowly moving ever closer to your Followers as you desperately try to finish whatever it is your currently building, in order to get your points before the Zombies infect and spread!

You can download the PDF HERE.

Head over to Meeple Source for some Zombie Meeples and if you do buy some, make sure to mention Apocrypha Studios.  I am going to send them the PDF as well, so they can add it to their site, and maybe they will send me some Vampire, Werewolf, and Monster Meeples so I can create a Monster Mash Carcassonne.  I am also playing around with a version of the Zombie Carcassonne where one player IS the Zombies and steals points from the other players when he eats their followers.



Saturday, December 1, 2012

Seven Crows

HALCON UPDATE:
Hal Con is over, had a GREAT time.  It is incredible, as a little known indi writer and publisher, to meet people that are excited by your work.  It gives you this charge...

As always, new mechanics and setting ideas where tested and found to be awesome.  There was this moment (well, there were a lot, but it would take too long to write all of them out) when I was explaining how a failed roll in mental conflict does not force a character to take a certain action... that free will was inherent to the system... but by choosing not to follow the incredibly strong compulsion, the character would suffer stress and could, eventually if they continued to resist, suffer mental trauma.  BUT, the choice is always there.  One players eyes looked like they where gonna pop out of his head, the idea that a system could do that blew his mind.  It was awesome!

And of course, got some new ideas from the experience.  Can't wait until next HALCON.  Might have to start branching out soon to other conventions.

Seven Crows

Playing around with photoshop and cover ideas for the novel.  This will be my first novel, I am aiming to have it published by the end of the March via ePub and Lulu.

Tuesday, October 16, 2012

Apocrypha at Hal-Con 2012


Apocrypha Studios
Inspirations of Questionable Origin

We are headed to Hal-Con again this year for another weekend of gaming!
Here is the schedule for Hal-Con 2012:
(this is a big post, don't miss any of it)

Eden Falls
I put Apocrypha Studios together with a singular purpose of creating the Eden Falls RPG.  The Providence System, my own original RPG gaming system, was similarly created to reflect the Eden Falls setting.  Last year at Hal-Con I ran an official Eden Falls playtest session.  The players will have their name in the Eden Falls credits when it is published.  This year I will be running another official playtest session of the Eden Falls RPG and Providence System.  I am also working on a novel and comic book series, both set in the Eden Falls universe, and hope to have the big release of Eden Falls at a future Hal-Con.

A game of Choice and Ignorance, Consequence and Horror, Revelation and Judgement.
A setting of Esoteric Horror and Noir Punk storytelling.

Everything is personal,
Nothing is chance.
Embrace your Fate,
Or suffer your Doom.

An interactive storytelling game, Eden Falls takes place in a world that has been judged and found unworthy.  Abandoned, all fight over the diminished resources of creation, and players struggle with powers both greater than themselves and within themselves, with their Soul as the ultimate prize.  Life and death are merely one of the wars that can be waged in Eden Falls, with Madness and Sanity, and Damnation and Salvation being just as important and just as deadly.

Hal-Con Schedule
Apocrypha Studios will be setup in the games room with a section to run games over the weekend and sell Apoc wares.  I will have hardcopies of Ngenesis RPG: the Trials of Flesh, and a Digital Compilation of all Apoc’s works on DVD for sale.

The Digital Compilation will include PDFs of the Ngenesis RPG, all the Ngenesis Add-ons, the Apocryphon, Providence Playtesting materials for several popular RPG settings, the 2012 Halcon Playtesting manual for Eden Falls, a sneak peak at the Eden Falls novel: Seven Crows, and a sneak peak at the Eden Falls Comic series: Three Score.

Apoc Prize Box!
Everyone who stops by and says hi will get a free ballot for the Apoc Prize Box.  Additional ballots will be available for $1 each.  Purchasing any of Apoc’s wares will also get you an additional ballot for every $1 spent.  In the Apoc Prize Box: 2 Graphic Novels by Alan Moore, a four issue mini series of comics from Dark Horse, a collection of DVD movies, and a big pile of RPG books.  A couple hundred dollars worth of geekery and gaming, and much of it a source of inspiration for the upcoming Eden Falls RPG.  This is a great way to support Apocrypha Studios (money will be going towards securing artwork for Eden Falls) and get yourself some sweet swag.  The draw will be Saturday evening.

Friday
6:00 ish     Setup
Apocrypha Studios will be setup in the games room around 6 and preparing to run the first APOC game of the convention.

7:00     Star Wars
One of the first settings used to playtest the Providence System was Star Wars and I still love running the one shot story: the Enigmatic Marday (story details below).  The story usually takes a few hours to run through.  Room for up to 5 players.  Game uses pre-generated characters.

Saturday
9:00-10:30  Providence
Stop by and check out demos of the Providence System, its base mechanics, and character creation for Eden Falls.  The Eden Falls playtest will have several pre-generated characters to use, but interested players with an inspired character idea can always create their own character for the playtest game.

10:30 - 1:00     Break
I am a huge RA Salvatore fan, so I have to take a break to attend the Q&A, and then get some lunch.  I will be back asap, so I might be back before 1:00.

1:00 - 6:00  Eden Falls
The second official playtest for Eden Falls held at Hal-Con.  I will be running the one shot story: Applewood (story details below) and all players will have their names included in the credits as playtesters for Eden Falls.  Room for up to 5 players.  Game uses pre-generated characters.

6:00 - 7:00  Break  Dinner time!

7:00  Eden Falls
Another run of the Applewood story (story details below) for Eden Falls.  Players will have their names included in the credits as playtesters for Eden Falls.  Room for up to 5 players.  Game uses pre-generated characters.

Sunday
9:00 - 1:00  Elder Sign
I am bringing Elder Sign with me.  Great cooperative board game set in the Cthulu Mythos, where investigators join forces to try to stop a Great Old One from awakening and ending the world.  Join me for a game (room for up to 5 more players).  If we win, the player who contributes the most Elder Signs will get an APOC prize.


Star Wars: the Enigmatic Marday
It was supposed to be a simple straightforward run.  Rent a transport, hire a crew, jump to the Varonat mining colonies, renegotiate the contract and Brightstar saves the company and returns home a hero and gains a bigger slice of the company pie!

Simple... brilliant... yeah right...

The starship worked out great, the Evarel is a Corellian Light Cruiser decked out with just the right amount of comfort for the trip.  The crew is... interesting.  Brightstar is the money behind the operation, the boss.  Benoss is a Duros pilot and techie, two for the price of one.  A pair of human laborers, Davalos and Nordmark, one presenting themself as a merc... maybe.  And Leet, a Kel-dor diplomat, worth every credit.  We came, we negotiated, we saved the contract, and now onto the victorious return home.

Except when we dropped out of lightspeed to find ourselves in the middle of nowhere... somewhere... we don’t know where... and no one knows how it happened.  Or how the hell the other starship just happens to be here ahead of us, floating in space.

Its large, the size of a capital ship, but no configuration that any of the crew recognize.  It looks like it was cobbled together out of scraps of a few dozen ships.  There is power and the ship is moving slowly on sub-light drives, but there is no reaction to the appearance of the Evarel.

This was no fluke or accident.  Someone on the Evarel brought us here and only that one person knows where we are or how to safely get back.  Are they coming forward and talking?  Of course not.

We are going to have to board that ugly lump of starship.  We need answers.  We need to get out of here!

The Enigmatic Marday is set in the Star Wars universe, using Apocrypha Studios’ Providence System to play.  Five characters to choose from, with five secret backgrounds that are randomly assigned to the characters, making every run of this story different.  Will the crew discover who set them here and why?  Will the crew survive the Marday to discover its horrifying secrets or will they tear themselves apart and go mad in the process.


Eden Falls: Applewood
Sitting on the edge of the Dustpan and connecting the five counties, is the Applewood Mall.  Covering over 5.3 million square feet, the mall is the size of a small town, includes over 800 stores and services, and has become a number one destination for tourists and shoppers.  Along side of the shops and services is a world class hotel, icerink, waterpark, underwater aquarium, and indoor amusement park with rides and attractions for all ages.

Twenty five years ago the Applewood opened and the five counties hailed it as their savior, bringing in jobs and revenue aplenty.  Nothing has changed, the Applewood still keeps the five counties prosperous even while the rest of the country sinks ever further into depression.  The Applewood is celebrating its 25th anniversary, but things are about to awry and five souls are going to be caught up in the middle of it all.

The Wanderer Never Alone
Good a place to stop awhile as any.  Plenty of work that noone else wants to touch, never the same stranger twice, and wide open spaces for the other to hunt without worry.  The Applewood.  Strange vibe though, the other wont come near the place.  Might be about time to move on.  Double pay for the celebration, then the road.

The Seeker of Truths
Fluff pieces for a fluff rag, but bills need paying.  Sometimes they lead to deeper stories, darker truths, enlightenment at the edge of the abyss.  Wondrous.  Here we have the Applewood, celebrating 25 years of decadence and economic glory.  But I see deeper.  Every three years a death or disappearance on the same date, going back long before the mall even stood at this crossroads.  Every third three years, true catastrophe.  Carnage and coverups, and another nine year cycle coming to a close.  I am all over this!

The Ticking Time Bomb
Hired as a cameraman and I am in, full access to the Applewood.  I have done everything they asked and I will not stop.  I will do this.  I will do this.  I will do this, God forgive me, I will do this.  My wife is gone, but they still have my children.  I will do this.

The Little Girl Lost
Alone at all times surrounded by a mass of souls.  Lost in the crowd.  Hidden.  The Applewood has become haven and here I stay.  At night, when it begins to empty and quiets, I can sometimes hear her voice.  This frightens me as it ensnares me.  I would set her free, would that it cost only my soul.  The price is never so small.

The Righteous Soldier
I am not here because of luck or good fortune.  Hell is what I deserve, and here I stand alone against the oncoming tide of darkness, facing hell.  I shall not succumb, but stand true and take my redemption.  If I can save even one soul, then perhaps my own will no longer be damned.

Sunday, September 30, 2012

Eden Falls at Cafe Press

With Hal-Con coming up, thought it might be nice to get some Eden Falls T-shirts to show off the working cover...




Angels wielding weapons of savage desperation,
Shadows of abject hunger slithering through cracks,
Hands raised in need of a once more blind eye...

Saturday, September 1, 2012

The Apocryphon

One of the first steps in getting ready to put Eden Falls into the works, was to update and revise the Providence System.  And so we have!  Now you can purchase the Apocryphon, detailing the revised Providence System to be used for any game you like.


Purchase at Lulu or DriveThruRPG

Download Playtest Material for Engel, Star Wars, and Eclipse Phase HERE

Friday, August 31, 2012

Updated Website

Been a long time since the APOC website has been updated.  With the re-release of Ngenesis at DriveThruRPG.com and the upcoming Eden Falls events, I thought it time to revamp the site.  It has been streamlined and looks, if I say so myself, pretty darn snazzy!
:-)

Check it out.
apoc.huntandkillam.com

And keep an eye on the Eden Falls page as it will be updating shortly!
edenfalls.huntandkillam.com

Tuesday, August 14, 2012

DriveThruRPG

Ngenesis RPG is now on DriveThruRPG.com!

This should have been done years ago, but just kept forgetting to check the site to see if the account setup process had been simplified.  I don't know why it suddenly hit me to do so last weekend, but I did and BAM, Ngenesis is re-released into the world via the biggest digital PDF RPG distribution site!  Awesome...

http://rpg.drivethrustuff.com/index.php?manufacturers_id=4721

Yup, that link right there brings you right to our product page!

More updates on the way...  this summer has been... busy.

*EG*


Sunday, March 25, 2012

Quiet days...

Things have been quiet, but only because I have a new job and have been crazy busy.  Inside my head, the wheels are still churning and plans are being made for Eden Falls.  Things will amp up this summer...

Everything is personal.
Nothing is chance.
Embrace your Fate,
Or suffer your Doom.
-- Eden Falls

Friday, October 28, 2011

Apocrypha Studios attending HAL-CON 2011

Apocrypha Studios
An independent Atlantic Canadian studio venturing into the field of imaginative storytelling RPGs, Graphic Novel and Fiction publishing.  The studio is gearing up for their next big project, a multi-media release centred around the setting of Eden Falls.  At HAL-CON 2011, Apocrypha Studios will be running their first official playtest of their Providence System within the Eden Falls setting.  Players will have a chance to create their own characters within a desecrated and doomed vision of the modern world, and fight for their very souls in a blend of survival / psychological / action horror.  As an official playtest of Eden Falls, all players will have their names in the credits of the Eden Falls RPG as playtesters, and there will be some sweet APOC swag to be given away.

Eden Falls:
a game of Choice and Ignorance, Consequence and Horror, Revelation and Judgement.

An interactive storytelling game, Eden Falls takes place in a world that has been judged and found unworthy.  Abandoned, all fight over the diminished resources of creation, and players struggle with powers both greater than themselves and within themselves, with their Soul as the ultimate prize.  Life and death are merely one of the wars that can be waged in Eden Falls, with Madness and Sanity, and Damnation and Salvation being just as important and just as deadly.  Governing the setting is the Providence System; a system of simple foundation, but intuitive expansion to fit any situation.  The Providence System also reflects the setting in providing thematic reasons for surprising rolls of the dice, and using a standard system of combat for physical, mental, and spiritual conflict.

With but the first step did stumble and taste,
Offering innocence to the sweet forbidden,
To gain eyes forced wide and scoured by the All,
Pained by what could no longer be seen.

And with bitter wept eyes did I see.

Angels wielding weapons of savage desperation,
Shadows of abject hunger slithering through cracks,
Hands raised in need of a once more blind eye,
Above and below a burnt black firmament,
Across ash fields of a paradise nowhere.

Removed from His sight,
Without Grace of the Word,
All fight over but a shattered sphere.

In this garden of ruin and despair,
All are forsaken!
-- the Hartshorn Apocryphon

Wednesday, August 31, 2011

Eden Falls & HAL-CON

Almost a decade ago I had a vision for a setting while studying theology at STFX.  The setting had a name that came to me, Eden Falls, and it has been stewing and rooting and festering away in my mind ever since.  I created Apocrypha Studios and the Providence System with Eden Falls as the goal.

It is time to begin...

Apocrypha Studios has begun writing up the system references for Eden Falls.  We plan to run a playtest of the system and setting on RPOL immediately [http://rpol.net/game.cgi?gi=47932].  We will also be attending HAL-CON in November to run an official playtest of the system and setting (players will get credit in the final RPG corebook).


Eden Falls
 a game of Choice and Ignorance,
 Consequence and Horror,
 Revelation and Judgement.


With but the first step did stumble and taste,
Offering innocence to the sweet forbidden,
To gain eyes forced wide and scoured by the All,
Pained by what could no longer be seen.

And with bitter wept eyes did I see.

Angels wielding weapons of savage desperation,
Shadows of abject hunger slithering through cracks,
Hands raised in need of a once more blind eye,
Above and below a burnt black firmament,
Across ash fields of a paradise nowhere.

Removed from His sight,
Without Grace of the Word,
All fight over but a shattered sphere.

In this garden of ruin and despair,
All are forsaken!
-- the Hartshorn Apocryphon

Thursday, April 14, 2011

Engel APOC & Ngen APOC go P2P

In celebration of the new revised Providence System, the Engel PDF [ Revised Providence System for use in the Engel RPG Setting ] and Ngenesis: the Trials of Flesh PDF have gone P2P via Demonoid Torrents.  Over a hundred downloads in the first half a day!  Apocrypha Studios is buzzen.  Update document for Ngenesis [ to bring it in line with the Revised Providence System ] might have to be our next project!

http://www.demonoid.me/files/details/2606206/5955936/

http://www.demonoid.me/files/details/2606198/7941248/

Tuesday, April 12, 2011

Revised Providence System

This past year Apocrypha Studios has been revising and streamlining the Providence System to prepare for our next big project.  Playtesting was done using Feder & Schwert's amazing RPG setting Engel.

And now it is ready for the next evaluation phase.

Apocrypha Studios has compiled the system reference notes from their online RPOL Engel game.
It can be downloaded for free here:  http://www.huntandkillam.com/apoc/ENGELAPOC.zip

This is free to use and distribute, of course to really enjoy using it in a game of Engel, you'll need to buy the Engel RPG, but the system is there to be pursued and used.

Let us know what you think.

Join us for an online Engel game using the system.
http://rpol.net/game.cgi?gi=38470